Devlogs
New Traps Added. Pathing optimizations.
This update contains a few new traps;
- Acid Trap
- Shoots acid, covering units in front of the trap in acid for a time. Units covered in acid take increased piercing damage.
- Bomb Trap
- Explodes once units are in proximity, dealing a large amount of damage. Recharge for this trap starts once a barrel is deployed and will hold the recharged barrel in reserve until the active one detonates.
- Zap Trap
- Electrocutes units standing on top of it. Can chain to other units up to a certain distance. Electrocuted units are heavily slowed for a brief amount of time.