Devlogs
10/19/22 Update
- Healer Cost changed to scale with player level instead of doubling after each user
- Fixed a bug where you would heal when entering battle
- Shops now can't roll 2 of the same item types
- Shops now costs 1 gold to reroll
- Fixed the attribute bug where sometimes you could get +10 points if you start a run over
- Fixed a bug where if you died on a boss the game still thought you were on a boss and you only fought 1 enemy in the new game
- Crit Chance base increase 5% -> 10%
- Fixed a bug where Sacrifice would have its icon be Bash
- Dexterity now increases your speed as well
- Monsters now drop gold between a range based on your level
- Added a Gold Pop up to the enemies death
- Fixed Frostbites Icon as it was 8x8 instead of 16x16
- Fixed Stun I hope, it was extremely broken
- Perfect Strike changed from 100% -> 125%
- Bulk Up changed from 25% -> 33%
- Sacrifice changed from 250 -> 200%
- Added a new boss Elementalist to the game