Devlogs
Devlog Week 5
- NOTE: The current Level of the Game is uploaded as "Whispers of Nature Week 5"
- Dev:
- Fixed big tree model collision
- Add player inventory management system
- Add collectible seeds/gems to the game
- New animated flowers, Flowers can now be planted on soils to grow
- implemented proper beehive behavior
- Fixed bugs related to the player jumping into the stratosphere when jumping on a gameobject. There are still bugs with jumping to be resolved, such as weird corner counting as a jump collision and making the player jump double the size
- Adjusted Colliders of Game Elements to better fit the model.
- Created a "section end" system: now the player needs to have a Gem with them to open the door and continue to the next section of the puzzle.
- Created End of Level script; for now, it brings back to menu
- Created Basic Main Menu UI and pause menu
- Now Pond Water will cause the player to drown as well
- Modified Movement parameters for better game experience
- Created the first Level design and implemented simple puzzles based on concept art
- Implemented change of character model depending on season; currently not active in game due to missing Fall and Summer character models
- Varun Lodaya, James Shaohong
- Animation:
- Flower Animation growing/dying fixed.
- Props and Art:
- Winter season character model completed
- Working on seasonal variations of props revisions of leaf pile
- Revision on "section end" walls
- Available character models sent to rigger
- Audio:
- Touchups to Music for all 4 seasons
- Working on Main Menu Theme
- Created Menu Back and Forward sound effects
- Created more environmental sounds