Posted October 16, 2022 by ellipsis9
This section will explore how the game in its assessed state is different from how it was planned to be.
The time constraints did prove to be more significant than imagined so the game did not get all the features that were planned. The time didn't simply constrain the implementation time, (I think I did have enough time to implement the full game) it also constrained the design time, something I didn't give enough significance to. The most obvious example would be raids. They got cut out of the game because I didn't exactly know how to seamlessly tie them into the gameplay. I might have had time to add a version of them, but it would make the game a mess. Below I will list each difference and explain why the change was made.
This section will list the assets of the game.
The game is quite code-heavy (since this is what I am most interested in) so the list will not be long. Only the assets that made it to the assessed version will be listed.
ALL OF THE ART WAS DRAWN BY BETH HUTCHINGS AND IMPLEMENTED INTO THE GAME BY ME