Posted October 16, 2022 by Nerokrinion
I tweaked the algorithm slightly. Roughness can now be set using a slider. A lower value means the scope of height variation changes less with each step and produces rough terrain. A higher value means a fast reduction in height variation, and smooth terrain.
Also, terrain color now uses a gradient according to height - this is hardly noticeable, but it's easier to change colors later. Before, color changed in fixed steps.