Devlogs
Update to version 0.0.2.7
Posted October 15, 2022 by Boaan
It's been a long summer for me, with a lot of work on the game done in the background. A lot of the underlying systems have been updated, here are just a few:
- Minimap now supports correctly displaying walls that the player ship cannot pass through. Work is still required to ensure all areas are updated to the new system.
- Added an effect when the player ship is hit, where the player HUD shakes. This effect can be disabled in the Options menu.
- Most sounds are correctly mapped to the music/SFX options. Work still underway to map all sounds as needed.
- Scrappers location is fully integrated in the game, except for enemy locations.
- Removed unlocking minigame used to access different Shell enemy locations. The player will only need to interact with shell gates to pass through,
- New collision system, ensuring player ship does not get stuck inside larger pieces of solid objects,
- Other small fixes.
What's next:
- Two more enemy ships to be designed and implemented.
- Shell area to be finished within the next few months
- Enemies to be scattered throughout the world
- Work is underway to complete all main quests from beginning to end. Some reworking of existing quests is required.
- Intro cinematic explaining the start of the game is underway.
- Ten total primary weapons to be designed and implemented.
- Small fixes and implementations to come.