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Devlogs

v1.2 - BLOOD ON THE GRID

Leyliner
A browser game made in HTML5

Leyliner 1.2 (BLOOD ON THE GRID) Patch Notes

It's our first major release since 7DRL!

Here's our plan in a nutshell. We expect to work solely on mechanics for at least a year. During this time, we won't be prioritizing art or polish.  We're mostly focused on cleaning up tech debt from 7DRL and building a foundation for further progress. The game may be very unbalanced and buggy! But we'll really appreciate feedback during this time.

We hope this version is a fun distraction and may occupy an afternoon or two but keep in mind we  have a much larger game in mind.

What's New

Starter Decks

Each color choice now comes with its own reworked starter decks. We think these starter cards are more fun than before, but also strictly less powerful than the cards you can gain later. You won't see starter cards show up in attunes.

Equipment

Equipment loot has been added to the game to enhance your power (spell power, health, defense, and attack) as well as new UI to track these augments!

Sequential Animations

Chained animations now occur in sequence to add clarity to spells, status effects, and turn order.

Deck Viewer

You can now view your discard, draw pile, and entire deck whenever you like. Full card display (instead of a text list) and working tooltips included.

New Blood Summons

  • Blood Slinger: A ranged combatant with weak constitution.
  • Blood Golem: As hearty as ever, now gains BERSERK stacks each time it attacks.
  • Blood Droplet: A blind hunter who needs a scent to follow but moves very fast, sometimes even leaping over enemies if need be.
  • Blood Polyp: Similar to before but starts out wounded with higher max hp, so it can benefit from healing right away.
  • Blood Clot: A weaker version of Blood Polyp that beginner hemomancers have in their starter decks.

New Statuses

  • Vigor: Target gains +2 healing from all sources per stack.
  • Scent: Globally unique, all blood droplets will hunt and prioritize this target.

Balancing

  • Player starting HP reduced from 50 to 30.
  • No more heart pickups. Instead you can get some bonus HP from gear.
  • Monster health and spell damage has been largely rebalanced.

What's Changed

Invoke

We heard you: invoke was too powerful. So we toned it down a bit in this version. While invoke is likely to continue changing as the game evolves, it currently carries much of the weight of the more deckbuildery cards for now.

  • OLD: 0 cost, generate 2 mana, draw 1

  • NEW: 1 cost, generate 3 mana, draw 1

Chroma Engine

Chrome Engine has gone up in cost (0=>1), which is a big nerf.

Blood Healing

Blood healing has changed from percentile to flat healing of 2. Some blood units start with the new status Vigor, which augments healing even further.

Allies Stepping On Your Mana

Allies often pace about while waiting for a path to open up when other allies are in the way, now they'll be more careful where they step and try not to idle their way into your leylines of mana.

Illuminated / Eclipsed

Illuminated and Eclipsed now stack, but each stack is reduced in effectiveness.

Bosses

Bosses now destroy all glass items (potions, hourglasses, glass keys) upon waking from stasis. They also drop a glass key instead of a talisman and they wake up much faster.

This gives you an incentive to either fight the boss quickly or grab items before they go away.

What Else?

New Title Screen!

Courtesy of and Credit to Zyalin!

Misc changes

  • Items are hidden when monsters step on them.

  • X cost cards can't be cast with 0 mana

  • Now displaying targeting on 0-range cards when hovering them (since they auto-cast on click).

Misc Bug Fixes

  • Burning description now mentions it stacks.

  • Fixed an issue with thunderbolt sometimes not generating mana.

  • Blood no longer double heals sometimes.

  • Music now toggles on/off correctly and default music volume has been turned down a lot.

  • Fix browser control issues like copy & paste, reload, etc sometimes not working.

  • Free move no longer occasionally highlights as a result of getting hit.

  • Leyliner hp now updates when they hit themselves with a spell.

  • Placed mana now always has step on behavior – even when near the exit.

  • Berserk now uniformly uses the english spelling and not occasionally the traditional norse spelling.

  • Fixed health bar displaying incorrectly at 1hp.

  • Fixed mana occupying other spaces (namely items/consumables)

  • Fixed softlock when there was no more room to place mana.

  • Fixed a bug with Viewing cards during placement that resulting in automatically placing yourself when closing that menu.

  • Attune borders no longer disappear.

  • Fixed staircase sometimes generating so it disconnected the rest of the level. Twice.

  • Fixed projectile spells going through walls.

Enjoy and let us know what you think!

Files

  • leyliner-windows.zip 31 MB
    Version 7
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