Devlogs
Version 2.3.8 Patch Notes
BALANCE CHANGES AND ADDITIONS
- Damage resist & extra meter gain when under 1/3rd of life remaining
- Damage scaling tweaked
- Once damage scaling hits 2 all hits affected by scaling will do no more than the bare minimum of 10 damage
- Meter gain formulas tweaked
- RHM Super final hit ignores damage resist & damage tweaked (should do more in a combo, less raw)
- Sabotage damage increased
- Megaphone reduces juggle decay & deals less damage
- Orange Sus deals more damage and auto-corrects rotation on startup
- Yellow Sus has less startup, and has a higher window to follow-up due to less juggle gravity applied.
- Black Sus deals slightly more damage
- Reduced counter active timing (15 active frames to 11)
- First hit of crouch gun and standing gun will no longer apply less than 10 juggle force to guarantee the gunshot hit even late in combos.
BUGFIXES
- Fixed a bug causing RHM super to give more meter when hitting opponent
- Fixed olive taunt being unblockable sometimes
- Fixed standing knife occasionally coming out when it's unwanted
- Fixed supers on wakeup
- Fixed some supers activating weird on certain color specific moves
- This includes: Red, Blue, Lime & Gray