Posted October 15, 2022 by ping-pong-shiba
Hello everyone!
Pleasure Quest v0.5.0 is out and I am pretty pleased with what I've achieved this far. Good stuff altogether.
Unfortunately, there has been a recent development in my life that forces me to put this project on hold until (at least) the end of the year. I have some busy months ahead of me.
For those who are interested in some behind-the-scenes data (that I mostly collected for myself), I have some development insights and statistics to share:
Start date: 18 June 2022
Total time passed: 4 months / 17 weeks
Average work hours per week: 15h
Total work hours: 225h (estimated because I only started tracking my hours after v0.3.0, but I think the number is quite accurate)
Work efforts split as follows:
Game Analytics (taken from itch.io):
I did not really care for marketing but I've posted about my game on reddit twice and each time it caused a significant spike in views and plays.
What surprised me was that not more people rated the game, but I suppose a lot of them still enjoyed it enough to put it in their collection, so I am happy.
Thanks for playing and hopefully until next year!