Posted October 13, 2022 by GuildProject
New build, with the addition of a new area, the 'Seaside' along with its first dungeon, the 'Beach' !
This dungeon features the newest enemies, the 'Shark' and the 'Octopus', as well as new crafting materials that will be of use in the near future.
- Gameplay & UI related changes :
- Dungeons :
New Area available, the 'Seaside' unlocked after completing the 'Mountain Area - Cave System'
'Seaside Area' - First Dungeon, the 'Beach' (story & free exploration)
'Seaside Area' - Shark enemy now roaming around
'Seaside Area' - Octopus enemy now roaming around
- Enemy related changes :
- Shark : New skills
"Taking A Bite" (Active):
-- Inflict Physical damage (100% 'Attack')
-- Apply 'Bleed' (20% damage dealt) for 3 turns
-- Restore Shark's 'Health Points' (25% damage dealt)
"Anchor Crush" (Active):
-- Inflict Physical damage (75% 'Attack')
-- Target both Enemies on the front row
"Ram Into Them" (Active):
-- Inflict Physical damage (75% 'Attack')
-- Shark moves to the front of the formation
-- The target is pushed backward
"Captain's Order" (Active):
-- Increase party's 'Attack/Magic' by 15% for 5 turns
- Octopus : New skills
"Inescapable Grasp" (Active):
-- Inflict Physical damage (75% 'Attack')
-- Decrease target's 'Defense' by 20% for 4 turns
-- The target is pulled forward
"Ink Mist" (Active):
-- Inflict Magical damage (75% 'Magic')
-- Decrease target's 'Speed' by 10% for 4 turns
-- Target both Enemies on the front row
"Tidal Wave" (Active):
-- Inflict Magical damage (50% 'Magic')
-- Target all Enemies
"Gift From The Sea" (Active):
-- Increase party's 'Defense/Resist' by 15% for 5 turns
- Bug fixes / Miscellaneous :
- Minor fixes
Coming up next, the CGs for the Mountain enemies, followed by the remaining content for the Seaside area ! In the meantime, allies' CGs will all be updated to the same standard as the latest ones (dialogues, more animations).
Thank you for your support !