Posted October 12, 2022 by spalmurray
- Preliminary implementation of baby needs and station interactions
- Implemented controller support
- Implemented Couch co-op multiplayer
- Reworked main menu
- Implemented pause menu
The big challenge this week was implementing baby needs and the stations. We had to do a lot of learning about scripting in Unity and are pretty happy with how we've engineered these systems. They should be pretty easily extensible, which is great for us going forward.
Additionally, controller support and couch co-op provided a unique challenge. We've decided to implement controls for keyboard and mouse along with controller, with 4 as the maximum number of players.
As of now most of the feedback has been to get cracking on our core game mechanics, because we don't have a whole lot to show at the moment, so we're trying to work quickly to get our systems implemented.
Our game's design doc was due this week and is attached to this log! Writing this document proved useful as it forced us to think through our game more thoroughly, planning what a final game will look like.