Posted October 12, 2022 by EugeneLoza
Well, not a strict fix, but a workaround and now I know what is going wrong. This bug affected all marks (those things monsters attack with) on low FPS and made monsters sometimes throw 2 or even more marks which sometimes led to a game crash (because a monster for now is not supposed to have more than one mark). For now it leads to a bug that sometimes monsters will skip attacks, which is far better than crashing :D It’s not every day you push a single commit that closes 11 tickets :)
Another important workaround was made to make Disrobing and Teleport traps work more reliably, which also fixed sometimes absurd mark positioning.
And some smaller fixes and balancing.
Changelog: