Posted October 15, 2022 by JlMMMY
How well does Friday Fury match with the game concept?
I believe that I was able to complete 90% of what I originally had aimed to do with the concept for Friday Fury. The original goal was for it to be a top-down shooter with simple movement and shooting so that anyone could play the game regardless of their skill level, although this proved to make the game's difficulty tricky as well.
In the game document, the goal was to have the frogs get harder and harder as well as introduce more guns as the player kept on playing. While I was developing this game I realised that this would have been a hard task with my skill level and knowledge as this was the first time I was making a game and coding. In future, these would defiantly be features that I would want to add to make the game better and more challenging.
In terms of gunplay and letting the player have multiple guns, this was a feature that also had to be adjusted and reduced to a single weapon due to skill and time restraints for this game. Initially, in the concept document, the player was going to start with a baseball bat and work their way up to get an assault rifle and shotgun. However, this would require significantly more scripting and sprite work to achieve this, which is why during development I decided to make the player only have a pistol.
But in terms of the rest of the game, I am happy with what I have been able to make. I was able to complete what I had set out to do in the concept document, like the design of the world, player and enemies, the main menu and audio. The Introduction cutscene wasn’t part of the concept document, however, during the development I realised that the music and menu were only setting the vibe and theme of the game but the player still needed and reason for what they are doing.
Game Features List:
Sprites:
World Assets (Tilemaps):
Modern Interiors Asset Pack by LimeZu: https://limezu.itch.io/moderninteriors
Main Menu:
Particle System (Rain)
Silkscreen Font: https://www.dafont.com/silkscreen.font
Custom Art:
Audio:
2.5 Hour John Carpenter Style Retro Synth Mix: https://www.youtube.com/c/WhiteBatAudio
Rain Sound Effect: https://www.youtube.com/watch?v=NQ327gjsSd8
Pistol Sound Effect: https://www.youtube.com/watch?v=_6-rOAe5FtE
Blood Sound Effect: https://www.youtube.com/watch?v=4GDbRNf-ahw
Scripts:
Prefabs:
Animations:
UI:
Cutscene:
Custom stills from various modified images for each scene of the cutscene.