Posted October 12, 2022 by sevencrane
It took rewriting the save system from scratch to realize some of the mistakes I'd made. Lessons learned about overdesigning, more code is more bad.
Bugfixes:
+ items get saved to disk between scenes
+ items persist on disk saves
+ removed floating NPC in deep town
Content Changes:
+
Gameplay Changes:
+
Visual Changes:
+
Internal refactors:
+ rebuilt the save class