Posted October 10, 2022 by Sethios
- Fixed a bug that would consider the second bomb as defused despite all the modules not being defused.
- Fixed a bug that would add an extra module on top of the ones already existing, falsifying the number of modules per difficulty level.
- Fixed a bug where the game would stop sending bombs to the player after a certain number.
- Fixed an issue where the alchemic modules would always be of the same type than the bomb.
- Fixed an issue where modules that appear below the bomb end up impossible to interact with due to the HUD blocking the interaction.
- Added an outline effect to interactable objects when the player hovers the mouse on them.
- Changed the hocus' VFX layer setting so that it appears in front of the magic wand's layer.