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Devlogs

Week 3

programming for animation
A downloadable game for Windows, Linux, and Android

used python within Maya to create a polytube with different dimensions. this is my first time using python to interact with a rendering engine.

polyCubes are Maya primitives that can be created using the python command:

polyCube([axis=[linear, linear, linear]], [constructionHistory=boolean], [createUVs=int], [depth=linear], [height=linear], [name=string], [object=boolean], [subdivisionsX=int], [subdivisionsY=int], [subdivisionsZ=int], [texture=int], [width=linear])

source: https://download.autodesk.com/us/maya/2010help/CommandsPython/polyCube.html

this allows me to create blocks for use within programs. this can be expanded on, but I mostly spent this time getting to grips with the polyCube.

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