Posted October 10, 2022 by Mothus
Hi everyone!
This week we progressed on our enemies, adding a bunch of them:
-Big enemies: This group of enemies are slow but tanky, having a total of 3 hitpoints.
-Small enemies: The opossite of the big ones, they can only take 1 hit of damage , but they compensate with their high speed.
And in their run towards our base, turrets will help us protect ourselfs from them
-Now turrets can aim and damage enemies , and they shoot with spacebar, but be carefull, if you missed the shooting rhythm they will disable for a short period of time.
We're looking forward to advande making a visual bar for the shooting rhythm, and start adding the music and sfx elements for the game
See Y'all until next Dev Log. (ᵔᴥᵔ)/
Enemies: Robert- https://0x72.itch.io/dungeontileset-ii
Turrets : @Kenneynl - www.kenney.nl
MapTileset: https://stealthix.itch.io/rpg-nature-tileset