Devlogs
Long Shot V1.1 Update
Long Shot has been updated to V1.1, adding a number of new wave types and tweaking the difficulty to hopefully make things a little easier. This should be the only update for the duration of the jam, pending the discovery of any major bugs.
***
V1.1 Changelog
Additions:
- New enemy type that shoots sideways + eight new wave types that incorporate it
- Five other new wave types
- Several existing wave types now have extra variance
Changes:
- Reduced regular and homing enemy firing rates by 33%
- Reduced secret boss firing rate by 50%
- Reduces the bosses’ health from 10 to 8
- Reduced the number of enemies in a few of the more difficult wave types
- Increased the duration of several wave types to add more breathing space
- Split the zigzagging enemies out into their own wave types