Posted October 07, 2022 by Commodore Shawn
The past week as been... interesting in terms of real life, but I've managed to make some headway on the territorial control mechanics reference last time. Right now it appears to be fully functional at the summary simulation level, but not at the detailed level (i.e. when the player is present).
Sector control at game start
Sector control 8 days later.
Factions will send their subs out to capture, clear, or reinforce nearby sectors, with sectors changing hands fairly frequently (possibly too frequently).
Next up is bringing territorial control to the detailed simulation, starting with models of the seafloor outposts and moving on to handling them in combat, etc. Finally generating missions so the player can participate as well.