Posted October 07, 2022 by TakiGames
(Newest version of 1.1d has been uploaded as of this post 5:39pm PST)
Based on overall play test performance, this will be the last update for the AE_Ninja character while I start working on a new character and moveset! I may touch up on AE_Ninja in the future or if I find a very destructive bug. So far everything mostly checks out.
1.1d notes
Minor bug fixes
Grapple attack particles no longer stick to player
All parts of enemy now dissolves on death
Fixed bug shown in video of enemy still being stunned after death
Fixed ninjutsu stickiness. Letting go of R2 and right click too soon when casting will automatically cancel the spell immediately.
Fixed Atk buff particles location for right sheath
UI changes
Added buff counter
Changed simulation motif to orange
Added title animation
Added death transition into loading screen
Gameplay
Enemies now properly stunned when hit with charge 3
Grapple now costs 1/3rd ki bar, same as fire spell
Unarmed mode no longer makes enemies friendly
Enhanced bar will now properly drain against 1 enemy however it may get stuck for a bit while fighting multiple enemies.
For now I will leave it as is.