Posted October 06, 2022 by TysonCandles
#Update
Hello everyducky!
It's been a wild week, and we've been hard at work releasing updates to our new game, Bread Crumb Idle. This is our third major update, with the previous patch notes being posted in our debut post. We are still hard at work on some of the things that require balancing and tweaking. Due to this, things may change rapidly as we attempt to ensure things are enjoyable while still providing some challenge and requiring strategy. Large updates will also be more regular, if less often (i.e. on a weekly/bi-weekly cadence). We will attempt to patch game breaking issues/bugs as quickly as possible in the interim however. Play the new update here: Bread Crumb Idle
You all provided so much valuable feedback, and we're so happy that people have been playing our game. Below you'll find the patch notes for our most recent update, and beneath that a link to previous the previous patch notes. We look forward to hearing your feedback on this most recent update as well.
NOTE: There have been some major changes to the research tree, and the shop. Playing on an old save should be fine, but it is HIGHLY recommended that you start a new save to prevent potential errors. You can reset your save by going to the achievements tab and clicking the "reset save" button.
UPDATE 3 (10/6/2022)
Changes
Additions
Misc
What's Next
We're still working on some exciting additions to the game. We really want to increase the depth of the game, and make it an incremental idle game, not just an idle one. We're also working on getting some music added to the game (don't worry, there'll be a mute option at its inclusion this time!), as well as creation of new sound effects. Offline progress is also top of mind for us as we go forward, but the testing that we've done with it so far is proving difficult to balance. We're hopeful that it will be in a future update but don't want to release a feature that completely invalidates playing actively (or playing at all).
Previous Patches:
P.S. As time goes on, we're hoping the game grows larger. Right now we have no official discord set up for the game, but would that be something folks would be interested in? Let us know in the comments how you feel. We're also potentially looking for a couple of people who would be willing to help stress-test and balance-test our future updates. We'll have more information on this in the future, as development progresses.
QUACK