Posted August 05, 2018 by menkaix
#Unity3D #optimization #singleton #designpattern
I don't know why yet, but the singleton pattern I used is not fit for calls in update.
I used to use it a lot, but I've never noticed this issue before, nor have I received feed back about it.
For the moment I just put the instance in a variable which is initialized in the start function. It seems to work.
App development and game development are not so similar after all :D
Menka