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Devlogs

Week 11—Presentation and Graphics

Magical Dungeon Hunter
A browser game made in HTML5

Not sure of the specifics of what I achieved this week (last week).

Had to remove the camera confines as it was creating weird tracking behaviour and I don't really know how to fix that, also don't care enough.
Fixed inventory showing up differently with different aspect ratios/dimensions.
Finished off all the spells and made a decent start on building out the dungeon.
Added textures to the basic enemy. Now a slime.
Yes, I know the inventory isn't the most beautiful thing in the world.

Some rooms can't be entered without solving an extremely difficult puzzle that involves shooting a torch with a spell that would generally light a torch. E.g., anything that explodes, uses a fireball or uses lightning.

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