Devlogs
World 2 Update
QoL
- Dices will now show value after Strength and Weakness is added.
- Green value is increased value
- Red value is decreased value
- Tooltip on Dices
- Display
- Will show all available numbers on that dice.
- Use
- Will show default value with modified valued
- Item tooltip, will show the Item when over a item name in a text or icon
- Map Marker Tooltip
Character
- Character Sheet
- Equipment and Inventory
- Items that don't fit in equipped will be put in inventory.
- Players may change Equipped items in map view.
- Empty Main-Hand slot gives Punch.
- New Character
Chances
Did a complete rework and i accidently ended up doing a mini-game text adventure.
I don't wanna spoil these random events, some you might be familiar with and some will be new.
Effect
- Weakness
- Each dice value gain -1 for each Weakness.
- At the end of turn, all Weakness is removed.
- Dice cant be lower than 0 in value.
- Attack
- Players gain 1 free use for each Attack.
- Units does additional attacks.
- At the end of turn, all Attack is removed.
- Fortified
- Prevent the next attack then remove one Fortified.
- At the end of turn, all Fortified is removed.
- Endurance
- Pass Strength over to next turn.
- Pass Attack over to next turn.
- Pass Fortified over to next turn.
- At the end of turn Endurance is reduced by 1.
- Fatigue
- Pass Weakness over to next turn.
- At the end of turn Fatigue is reduced by 1.
Changes
- Burn vs Thorn
- Burn will now remove Thorn equal to Burn added.
- Rename Armor (Item) to Plate Armor
Items
- Gold Pot
- Cursed Blood
- Elven Bow
- Bomb
- Punch (Only available if no item is in a Main-Hand slot)
Blessings
- Blessings now display name in tooltip.
- You may now be able to pick between 3 Blessings while getting a Blessing.
New Blessings
- Empowered Shield
- Whenever you gain Block, gain 1 Strength.
- Reuse Defence
- For each Fortified you lose, you gain 10 Block.
- Inner Balance
- Start with 5 Endurance and 5 Fatigue.
- Stoneskin
- Regeneration
- Heal 10 Health at end of combat.
- Lucky 7
- If you roll 3 or more dices with Base Value 7, gain 1 Lucky D20 until end of turn.
- Tactical Fighting
- Empty Main-Hand slot gives Uppercut.
- Scales
- Whenever you take Damage, gain 3 Thorn.
- Sting
- Whenever you take Damage, opponent gain 3 Poison.
- Blisters
- Whenever you take Damage, opponent gain 3 Burn.
- Critical Block
- Whenever you gain at least 30 Block, gain 1 Fortified.
- Two-Torso
- Horder
- Gain an additional item option.
- Blessed
- Gain an additional blessing option.
- Blessing of Zin
- Gain +15 Max Health.
- Other
- Fire Bound
- Whenever Enemy takes Damages, you gain 1 Burn.
- Curse
Transform
Turn an ability into an other ability until end of combat.
Worlds
- Forest
- Forest Turtle Change
- Diseased Rat
- Desert
- Normal
- Fire Golem
- Decayed Mummy
- Necromancer
- Stinger
- Elite
- Boss
Boss
- Reward Alternatives
- Add Trinket Slot
- Add D20
- Blessing (This is just a regular Blessing)
Updated Graphic
- Character
- New Traveler Avatar
- New Knight Avatar
- New Samurai Avatar
- New Sorcerer Avatar
- Map
- Battle
- Other
- Mixed with Font Settings
- Reworked Chances Screen
Bugs
- Fixed Skip Button
- Other minor fixes