Devlogs
Status update
Just a quick development status update which hopefully provides an idea why it's taking so long to complete the Arena mini-game:
- NPC conversations are now non-modal and flow more naturally compared to the system used in the Pandora Puzzle
- Improved UI/UX look, feel and function
- Added proper indoor lighting with some interactivity
- The mech had problems walking in a straight line sometimes (due to glitches with Unity's NavMesh path calculation) which needed to be bypassed
- Unexpected and cryptic AABB errors with the physics system which took a while to figure out and fix
To do:
- Improve mech mission gameplay
- Replace stand-in geometry with proper models
- Add textures and FX
- Add more interactive elements
Fun stuff ^^;