Posted October 01, 2022 by Brodie Farrell-Oates
This week saw the implementation of more UI, starting with a round timer and score for each player. As well as a basic concept for the main menu.
Cade did some testing on our idea of having interactable environments, where players can manipulate platforms, doors etc. by using switches.
There has also been some work on various models to be used as level dressing. There still needs to be work done on the overall level, particularly the larger models like boundaries, buildings, walls etc.