Devlogs
Version 5.0
Greetings Adventurer
An updated version of this title is now available.
Version 5.0 Update: includes all the cumulative revisions since Version 4.5:
- Spells: +1R = lasts this Round and next; added the "R" so not to be confused with other +1 references mentioned elsewhere
- Magic: Scrolls, Potions and Artefacts grant 2 Successes
- Forced Entry: Structure Size also reflects Size required to attempt Breach
- Proficiency Checks: need at least 1D to perform a Check
- Turn Order: added Combat, changed Heroes and Allies to 'Participants'
- Stamina: includes Incapacitated and Dying
- Surprise: Attacker gets Free Turn; Heroes do not get Shield bonus
- Overencumbered: +9 max; halves Move
- Proficiency Checks: no D = no roll
- Armor: halves Swim or Climb Moves
- Defend: always minimum 1D to Defend, if feasible
- Enemy Actions: if a Hero not involved; roll 2D: C1 Enemy = 1 Success for each 1-2; C2 Enemy = 1 Success for each 1-4
- Equipment: added Custom Item cost = x 2GP
- Hirelings and Animals = updated costs, damage and descriptions; all have 1 Stamina
- Falling: Far = 2 DMG
Now Onward to Adventure!