Posted August 03, 2018 by Commodore Shawn
Another small update today, addressing some small issues. I've scaled down my original plans for war, down to just better attack handling. There are some performance fixes that have risen in priority.
Mods that uses bonuses will need to adjust to handle them as percentages. Results may be a little silly until you do that. For example, a +1 bonus will now be a bonus of +100%.
Multiple Choice upgrades are partially finished. The core functionality is ready, but testing and demonstrating it isn't. As part of that feature there will be a few new chariot types, and I'm working on a new art workflow for creating them.
I'll be addressing some of the performance problems, focusing on map rendering and combat logic. Other performance pain areas will be handled in future updates.