Devlogs
Ver. 2.5 Released!
Posted September 30, 2022 by Anvell
#resident evil #horror #visual novel #dlc #update #new story #battle system
Version 2.5
Main changes:
- Added a special reward for getting all the achievements in the game – “First Survivor” Extra Campaign. Once you've earned all the achievements, a new button will appear in the main menu that will allow you to start a new campaign.
- A section about the "First Survivor" has been added to the walkthrough (guide), which will tell you the secret code to instantly get all the achievements in the game in order to quickly open a new campaign. For those who want to immediately try out new content.
- Added dynamic shaders to all sprites in the game. Now the colors of the characters will match the location, lighting and time of day.
- Added stylization of saves in the spirit of older Resident Evil games. Now, when saving (on any difficulty), the character and location where the save took place will be displayed in the menu. For example: "Claire / Mall / Cafe"
- The character selection screen in “The Mercenaries” Mode has been completely redesigned. Now it consists of character icons, which allows you to better navigate it.
- Added new characters to “The Mercenaries” Mode - Jessica Sherawat and [? ? ?]. The first is unlocked by completing the “Hunters” mode, and the second is unlocked by completing the new “The First Survivor” extra campaign. Each of them has new unique skills and play style.
- A new boss battle has been added, unlocked after clearing the available two. As a reward for defeating this extra boss, the player will unlock two new characters at once in “The Mercenaries” mode!
- 5 new costumes for Claire, Leon, Chris, Jill and Ada have been added to “The Mercenaries” Mode. They have different skills and slightly modified parameters compared to their usual attires. Costumes become available after completing all the main story episodes.
- A new stage has been added to the Mercenaries mode – “Infinity”, which opens after the mode is completed. This stage randomly picks up enemies and a map every time you enter it. Keep in mind that you can even get in a boss fight... and more than one. This is the ultimate test of a player's skill.
- Added the ability to buy new character for the "The Mercenaries" Mode - Moira Burton - in the in-game store. It will cost one First Aid Spray.
- Added a new weapon to the “Hunters” mode - [Charged Particle Rifle] - Unlocked by completing the new "The First Survivor" extra campaign. In addition to dealing damage, this rifle also increases the character's defense for one turn.
- Some characters have had their defense and/or attack stats increased. For example, characters of the Soldier class received a passive defense boost, and characters of the Fighter class received an attack boost. And so on. Details of their passive stats can be seen by aiming at the character during combat.
Other changes:
- Added new transitions between scenes. All transitions in the game have become smoother.
- Changed some Save Rooms tracks (Claire and Ada).
- Added new backgrounds for typewriters in every area of the game.
- Added animation for the final title screen (unlocked after completing all five main episodes)
- Episode 1 - added the ability to get health pills in the Safe Room (added as Claire's active skill).
- Progressing through the Park in Episode 3 has become more intuitive. Icons have been added to make it clear that after several interactions with the object there will be a result.
- In Episode 3, you can now reread the note in the Bookstore if the player forgot where to go and what to focus on.
- Episode 3 added a leveling feature for Claire by finding new items to be added to her inventory as active skills. For an episode, Claire can get: a grenade (Restaurant) and one of the secret weapons in the Museum (depending on the chosen puzzle solution with the statue of Love).
- In Episode 4, Ark can now create one of the three available items from gunpowder, which will be added to his active skill bar.
- In Additional Episode 2 added the ability to get a crossbow or revolver for Ada. Depends on the path chosen by the player at the beginning.
- A new version of Albert Wesker has been added to the “Desert” Stage of “The Mercenaries” Mode, exclusive to the General Layout with the unique Ouroboros skill.
- Ark Thompson has a new skill, “Extra Ammo”, in “The Mercenaries” Mode. It replaces “Punch”.
- For completing all achievements in the game, a special secret character will be unlocked in “The Mercenaries” mode, which controls and attacks enemies with biological weapons.
- An indicator has been added to the Episode Select menu showing what difficulty the player is playing on.
- The "Beyond the Myth" achievement has been replaced with "Ultimate Life Form" (Complete all episodes on “Classic” difficulty).
- Some achievement icons have been changed.
- Changed the choice menu graphics throughout the game.
- Now you can select the difficulty before the start of each episode.
- The game language can now be selected in front of the title screen during the first launch of the game.
- Other various bug fixes.
Files
Windows ver. 2.5.5
Android ver. 2.5.5
Mac ver. 2.5.5