Devlogs
Minor Update
New Skills
- Thaumaturgy - Enemies killed while under the effect of Overwhelming Strikes have a chance to heal you for a percentage of your life
- Explosive End - Enemies killed while under the effect of Overwhelming Strikes have a chance to explode, dealing fire damage to enemies around them based on the dying target's health
Balance
- Base skill point cost reduced from 200 to 150
- Skill point cost growth exponent lowered from 1.2 to 1.15
- Increased the maximum points able to be spent in Combat Training to 20
- Increased the maximum points able to be spent in Hearty Swings to 20
- Reduced the number of points required in the Warrior tree to 3 for Shockwave and Whirlwind
- Increased the % chance of Resilience working to 5% per point spent
- The Eventkeeper is always the first event you encounter when out exploring
Quality of Life
- You can now see the Potion skill and its description on the Skills screen
- The default secondary attack button has been changed to the Left Trigger
Bug Fixes
- Tooltips should no longer "stick" on various screens when using a controller
- Tooltips on the Skill Management panel should always format properly
- The Eventkeeper should always be willing to sell you an upgrade now