Posted September 29, 2022 by Nebula Devs
This week we intended to make our first validation of the main core of the game play, we implemented the first sketch of almost every mechanic of the game and we intend to get a lot of feedback to expand and polish this systems!
This week we entered the hyper focus mode and to reach our goal to have a pretty solid foundation of every system so we can validate and make tests.
- The Select Screen is now fully functional with totem integration
- New Totem Data Integration: Surviving time and Total Monster Killed
- Pause and Pause Menu
- New Leveling algorithm (need some balancing tho).
- Weapons and Trinkets are now separated!
- A Bunch of new Weapons and Trinkets
- THE UNSMILER IS HERE [ :^) ]
- Some moody and ambience testing, new textures and light tests
- We implemented some feedback
- The Itch.io page is now Public!
- Integrate our cross-game totem integrations
- Balance the game and systems
- Develop further our Sprites