Devlogs
Another day, another patch...
Posted August 03, 2018 by Surt R.
#patch #update
Another bunch of additions, improvements and fixes. Without further ado, let's get to the changelog:
- Added a visual feedback effect triggered by hitting an enemy;
- Added a few short videos to the main menu to give you a glimpse of areas in the game;
- Trying to USE enemies or other things that aren't doors/switches/landmines/bare walls no longer ends turns;
- Fixed screen lines not turning on and off properly in certain cases;
- Speedup to reticle animations to make the combat flow faster;
- Reduced duration of status messages;
- Rebalanced the Combat, Ramming, Workshop and Practice tutorial stages;
- Ruma's evasion has been reduced even more;
- Minor change to the 'critical hit'. If the target evades the missed shot, the chance of both ending up in the 'same spot' has been reduced to 20% (from 25%) and damage spread has been changed to 50-200% from 80-200%.
The demo will be updated shortly. Enjoy and don't forget to leave feedback!