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Devlogs

Update #2

Hammer
A downloadable game for Windows

CHANGES:

  • Added a second tutorial for combat accessible from the Mission menu ("COMBAT COURSE")
    • The old tutorial has been renamed to "MOVEMENT COURSE"
  • Weapon system tweaks:
    • Weapons with recoil now substantially affect your stability when fired
    • Weapons can now have exponential spread based on your current stability
  • Charge weapon energy drain doesn't immediately get removed when you stop firing
    • It will decay to zero at the same speed as the remaining charge
  • Infopods can interacted with to immediately send their message
    • This interrupts the currently sending message, if any

KNOWN ISSUES:

  • Jumping, Kicking and Bursting may drain twice as much energy when moving in ordinal directions relative to the unit's facing
    • Caused by animation events in blend trees being called twice

Custom model importation still needs a couple more UX passes and then I need to write up instructions on how to use it. I want it to be convenient to use as well as feature-complete before it gets out there.

As usual, clear your preferences in OPTIONS > DEBUG before doing anything else. If it refuses to launch, you can delete them manually from the registry address included in the reference text file.

Files

  • walker.rar 31 MB
    Sep 28, 2022
Download Hammer
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