Posted September 26, 2022 by arenukvern
#devlog #gamedev
Yesterday's update:
- was trying to figure out the collision logic, and trying to merge it into polygon islands during the stream. But, after that, the idea came - not to merge polygons, but use just x,y character position to determine collision by tiles coordinates (tile row, tile column) - that can be faster and easier to maintain and implement. Will try to implement it next days.