Posted September 26, 2022 by IDWright
This is the chase radius of the enemy. In the blueprint of the enemy, I'm using pawn sensing to sense the player when it comes into contact with the radius. When it's not in contact, it goes into a random roam mode, where it roams around the area until the player gets in the sphere. Though the enemy can't follow the player when it is behind the enemy. I am thinking about setting a different sphere collider, which shouldn't take much time.
Again, sorry for the late blog post, I'll be sure to keep you updated. See you next month.