Posted September 25, 2022 by Carnull
#update
Added new sounds and ambience.
Added a way to transition between scenes in a lore accurate way.
Currently there are 4 different levels which are randomly generated, I will be putting together a logic tree of how these work and which maps have entrances / exits to other maps. This will then become an artefact that the player can collect and view to help them navigate.
Next steps:
- create more events for level 0 to make up for the fact there are few entities.
- add to ambience and find a way of creating a crt effect using hdrp.
- add a pitfalls event, a tall structure event and a claustrophobia event.
- start development on level 1.