SO Kickstarter finally let us center images. What a time to be alive!... Anyway on to the update...
World Map
I've updated the world map which was very off. The buildings on the map now represent accurate locations and sizes. This will also give you a good feel for the world size. Road locations are now accurate too. I also added a splash of colour.
Weapons
I've added a bunch of new weapons and other items such as jewelry and shields to the game.
The "Dreamscape" Realm
Gunni, the psychedelic shaman wants you to help him brew some of his magical cactus juice. Drinking it will send you to the "dreamscape realm."
The List
Added weapon kryss to game (art was already done)
Added weapon Blood Drinker to game
Updated axe sprite and added to game
Added Paladin armour set
Added bear skin hat
Added gambeson armour tunic
Added support for negative bonus values for armour hover text
Added support for weapons to be drawn at the front of the player avatar
Adjusted Dark Heart armour colour
Added support for armour tunics that need to be drawn over leggings
Fixed crash when swapping items on the ground for items in an item box
Added extra landmass at the starting area
Added help in main menu
Fixed crash when trying to draw avatar while unarmed
Added sound volume sliders to main menu options
Added credits to the main menu
Fixed usable light sources not turning on at startup
Goblins renamed to zurlok
Updated map
Fixed Quest log and journal entries not scrolling if one side was not long enough to scroll
Fixed NPCs starting on wrong animation frame in cutscene
Added Bear Claw weapon
Added dialogue for several NPCs
Added 2H sword avatar sprite/animation
Added dreamscape realm (thanks to the magic cactus juice)
Added cave path
Added bone deco sprites
Updated 2H sword item sprite
Fixed water shimmer effect bleeding over onto land
Added support for different attack animations for different weapon types