Posted September 24, 2022 by Liam Fallon
v 0.5 full additions list:
GAME
- Tutorial is temporarily Disabled
- Disabled the Mac Version - Needs Major testing
- Balance Tweaks
- Valley event now gives 1 instead of 2 Blight King
- 2 Garlic Ghosts instead of 3 - they were way too hard
- Map information is revealed through Map Card Flip - 2 flips, 1 choice
- There are no fight duplicates per-row on the map
- You cannot get the same Hyper Buff twice
VISUAL/INTERFACE
- Map Progression is now done through Cards!
- 'M' opens the Map
- Gold readout for Events
- Inverted Deck Display Scroll
- Reactivated Screen Size Detection - (Only a change from pre-release)
- New Card Backs!
BUGGG
- Fixed the biggest bug in the game - a build error that halted all player progress
- If you care, it was a Case mismatch resulting in one card failing to load, taking the whole card system down with them
- OMinded no longer triggers on ability flips
- Hyper Choice menu resets now
- Stakes 7 Energy works more now - made a hotfix change, and then had to fix more to accomodate more energy.
- You cannot (Fingers Crossed) Soft-lock yourself in the Map Card Screen
- Removed some code by creating a Class for events
- Events don't hinder Map Card Draw
- You don't see normal game cards in the Map Card Screen
- The quit button is disabled in non-menu scenes
- Deck no longer duplicates on ESC ---> Play (but it was my favorite feature ._.)
- Hyper Card Spawn fix
- Fixed tooltip unreadable overlap issue
- No longer shows map cards in Deck Display
- Fixed Attack Flips Crash
- Hyper Scroll Bars Removed
- Map Card shine fix
- You cannot play cards from the Map Screen
- Fixed 'M' only working on second press
- Fixed Hyper Popups not showing