Posted September 23, 2022 by odobos
This week we'll be reviewing some tips for writing a pitch document.
A good way to start out your pitch document is by organizing a table of contents on the first or second page (assuming your first page just displays the name of your game). Normally it would look something like this:
While your two sentence and two minute pitch come first in the ordering of your document, it's likely the last thing you'll fill out on the document. Get a good idea of what your game is going to be in terms of gameplay, art style, environment, level design, etc, before you try to write your pitches. It'll be easier to write a two sentence pitch once you know all the major details of your game.
You can use resources like Open Game Art, Itch.io, Kenney Art, and Free Sound to look for assets and inspiration for your game. You can use any online assets as long as you credit the artist that made them. Be sure to check the licensing for any assets you are using to make sure that you can use them. We don't expect you to make everything for your game from scratch; there are lots of free assets online that you can use at your disposal. If you are ever unsure of what you can or cannot use, feel free to ask the professor or the TA's.
Each document will look different depending on kind of game you want to make. If you're looking for an example, here is a pitch document from a TA's CPI111 final project last year: The Graveyard Shift