Posted September 23, 2022 by SigmaSuccour
#2D #Anime #Narrative #Pixel Art #psychological #RPG Maker #Story Rich #Visual Novel #Adventure
My response to: "What’s something in rpgmaker you made that you’re most proud of?" (on r/RPGMaker reddit)
https://www.reddit.com/r/RPGMaker/comments/xljej7/comment/ipkm0cr/?utm_source=re...
It's a long read. I poured 2 years of my game development baggage in this response. 😆🤣😭
(And some side-rant about the value I find in sharing my ideas.)
Just curious so I can steal your ideas. jk
I was taught when you give away some money as you get an income. You end up making more.
The idea is: we naturally give away something we have too much of. And so as we give away, even when we have little, the same feelings trigger. And we develop the mindset that we have more than enough.
If we hoard money, all to ourselves. We end up with the mindset that there isn't enough. And that negatively affects our wealth, and how we view it.
And so, I like sharing ideas. It helps me refine them. Or come up with even better ones! (I realize when I don't, or when I'm protective of an idea. I end up developing fears around it. Which I find unhealthy.)
Ahem... side rant...
What’s something in rpgmaker you made that you’re most proud of?
The decision to use MV as my game engine, for the rest of my life.
That no matter what new version of RPG Maker comes out, or a different more convenient engine releases. I want to stick to using MV.
This is the most proudest thing I've done in relation to RPG Maker, because...
It was the most difficult, because I constantly struggled for 3 months after MZ's release. Thinking when to move to a newer version, or a better engine.
Then being inspired by veteran RPG Maker users, doing things with VX Ace, and previous RPG Makers, that I could never do in MV. I made the decision to use MV for the rest of my life.
Even after the decision, I struggled here and there. But... I kept pushing forward, I stuck to the decision, and now I've started reaping the rewards.
Now it's been the most rewarding, because... (this slowly happened in the 2 years since, after the decision)
So that's what I'm most proud of. The decision to stick to using MV. And all that has come out of that specific decision.
And it's that... I've spent too much time on the tech. When what matters most in the end, is the game, the content.
It burns my heart, whenever I think about those looking forward to my games. And my few patrons at Patreon. That... I haven't released a game in 2 years... (〒﹏〒)
I've started shifting my focus more towards developing content now. (Like instead of going through a plugin's description when I'm tired, I've started placing tiles on a map.)
And so, a few more weeks. And I'll be releasing a demo. For a game that's backed up by all this wonderful amazing tech. And which has the best visuals, writing, and sound design I've ever accomplished in a game.
And hopefully, next time when I respond to this sort of question...
I'll present a game instead, that I'm most proud of.