Posted September 22, 2022 by MechanicsDriven
In the last devlog I already mentioned that the visuals are a constant source of criticism. It was never the goal (and frankly speaking it's not realistic with the resources available) for Frame to have stunning graphics/artwork. Furthermore, I actually dislike how most games sacrifice visual clarity and clear visual communication for the sake of nice looks.
Because of all that I decided to substitute the textures and give Frame a "simpler" look. The new textures are white with simple patterns, together with black, beveled edges. The black/white look should make colored object stand out more and the black "outline" should make it easier to "parse" the geometry of the levels.
Additionally, there is one new level:
It's a rather simple level that combines carryable frames with gravity and size changes.
Other improvement are: