Devlogs
version 0.1.6 QUICK FIX
Posted September 21, 2022 by Ulfsire
the "...kinesis" powers were all having their damage massively reduced by inflexibility, which I meant to remove in the last version -- it should all be scaling correctly now...
- FIXED certain powers secretly having their damage divided by inflexibility
- resistances can now be gained inherently from powers, depending on the element
- the second enemy in each land will be hidden - a "rumor" will display instead
- enemies after the second will be randomly hidden
- tower guardians will always be hidden