Devlogs
Version 0.0.3.3
Multiple battles are now working!
- Party members now teleport to the player when they are far enough away.
- Increased collider sizes for fencing, small cacti, and tumbleweeds to prevent the player from being able to jump over them.
- Fixed an issue where entering a battle more than once would cause the battle scene to not load properly.
- Fixed an issue where battle scripts would break after entering battle more than once.
- Fixed an issue where enemy encounters would instantiate twice after entering battle more than once.
- Fixed an issue where the first part of the dialogue would be skipped when talking to the sheriff.
- Extended placeholder path to the mineshaft.
- Added blockade with a message to prevent sequence-breaking.
- Added more cacti and tumbleweeds.
- Added simple puzzles.
- The win sequence now triggers when trying to enter the mineshaft instead of when talking to the sheriff after clearing the first varmint encounter.