Posted September 21, 2022 by SlightlyMadman
Balancing games is hard, and my tendency is toward games that start slow and gradually increase in pace, which is what I'd been working towards with the last few patches. Following some playtesting and feedback from amazing youtubers like Chef Beyers, I've realized that while that pace might be great for balance, it's not nearly as fun as just going full-force into a murder machine.
In that spirit, I've cranked everything to 11 in this build to see what happens! Might as well try these things now while it's all new, right?
Major Changes
Let me know what you think! We can always dial things back again, but for now I'm really enjoying the hectic nature of this build and the feeling of power from the upgrades!