Posted September 21, 2022 by Matthew_L5
This devlog focuses on player input in to the game and its prerequisites such as creating spawners.
To get this working, I have implemented a spawner for each side, troop movement so that troops move when they are spawned, and a shop for the player to choose what should be spawned.
For the shop, a menu is displayed showing a list of all troops that can be bought and the stats (HP, attack damage, etc) of the selected troop.
The behaviour of a troop is currently:
The behaviour of a spawner is currently:
For temporary visuals, an animation of a stick figure has been used for troops as a place holder until something more suitable can be stolen.