Posted September 19, 2022 by DobiboGames
#changelog
Acornia was originally made when I wanted to try out the Godot 4 alpha, now that the beta has just been released I spent the weekend porting Acornia over to the new engine.
In addition here is a list of the following changes
-Flower counter colour changed from yellow to purple
-Icon on title screen slightly reduced in size
-Re wrote the level loading system to be much less convaluted
-Made the escape key take the player back to menu
-Fixed coin collect sound not playing occasionaly
-Removed time count for now
-Overhauled how UI is handled by adding in a gamemode system
-Fixed flickering on title screen
-Reduced export file size by 40MB