Devlogs
version 0.1.5 "resistance rework"
Posted September 19, 2022 by Ulfsire
Lots of polish, bugfixing, and a rework of resistances -- this significantly changes the balance of the game, but will make it easier to parse going forward
- standing still no longer walks through exits -- ENTER is now reserved for this (and of course, mouse and TAB)
- redid "action" buttons in Inventory and Powers menu
- removed all resistance traits
- resistances are now tied to Culture and your items, each can give you a number of positive resistances
- added negative resistances (vulnerability)
- total resistance to each element can be viewed within the Resistances attribute in the Inventory
- mousing over enemies will show all their specific resistances
- mousing over enemies in the continent screen will show their attack damage type and resistances (easier to plan your items before a level)
- golden axe and scutum no longer have a trait, but instead offer a wide spread of resistances
- All Powers that offered resistance have been reworked
- Reworked inflexibility - it now ONLY divides your "base" speed (bonus speed from things like Focus is unaffected)
- reduced the penalty of Encumbrance going over Strength - the Speed / Dodge penalty is now only equal to the difference (used to be the difference x 4)
- hopefully this will allow some more mixed builds -- going forward, more changes will be made to reward diversity
- added Flame Cult power, deals fire damage in a line to an enemy when you summon
- the costs of summon-buffing powers are all reduced
- Ninhurs' first prayer now heals allies for 100 in a 2 tile range
- added interior walls to the Astrolith