Posted September 19, 2022 by TheHammerSV
The goal this week was to use the props from the Medieval Dungeon pack to add more detail to the level I designed last week. I don't think this is the final form I want this level to take, but it's a good starting point. My goal was to guide the player with things like bones and coffins to suggest that a lot of prior visitors to the maze had died in a certain direction and lead them to the monster fight at the end.