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Devlogs

A mundane blather

SeaCrit
A browser SeaCrit made in HTML5

I feel silly making these blog posts, espeically when it's been so long since I got work done, but i'm hoping to at least unload some thoughts and get the ball rolling and this is my favorite place to blather.

So for a while i've been trying to think, "What is the most perfect level layout I can set up? What are people going to like most? I need to reproduce that design everywhere so people will like the demo as much as possible."

It's just struck me that this isn't the best mentality to have. I'm still prototyping, I don't know what people will like, what I should do is sprinkle in a good bit of variety and see what people like most. I'll add an NPC fish at the start explaining this and add this to the ToDo.

I think some zones i'll have a chest as the center point of interest and see if players like an arena type setting. I'll make a zone that's big and sprawling where the focus in the combat and killing boss fish for powerups. And who knows what else, i'll just go with the flow.

Ideally people will like the combination of all of them, but if one area sticks out as a clear winner that will help HUGELY with me figuring out what this game is, what zone serves as the best plate on which to deliver gamedev goodies to consume.

Slept like shit, drank some coffee, not really helpin', think I may just take an off day. Feel like i'm knockin' on the door of this coming together, but I need a really solid day where I slam all this overarching stuff out.

Days like this I really wish I had a team and I could just do some mundane BS or lay low while others carry the torch, but I gotta carry this last bit on when I have the creative juices.

On the plus side I'm realy happy with where the game stands, and I'm pretty confident it's not going to take too much to finish the finish line.

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