Posted September 18, 2022 by castarco
#release #FakeLife #The Bibites
Hi!
This is the very first step of a project that I had in mind for a long, long time, but that I never started to work on (in part because of my terrible ADHD symptoms)
Two days ago I discovered an amazing project, The Bibites, and somehow this was the spark I needed for me to start working on this. Today I'm presenting a very early-stage prototype of what I intend to do, while it's obviously inspired by The Bibites, the ideas I'm applying here predate my discovery of that project.
The main difference between these two projects (leaving aside the quality, since I'm a web developer with zero experience on games development) is the approach we take at the time of designing the simulation:
I'm going to save the detailed explanations for a more specific post, but one thing I believe will be key to FakeLife is the closed resources cycles. For now, we have the cycle "minerals -> plants -> animals -> minerals (via excretion)", but I don't discard introducing other cycles once I manage to improve the simulation's performance.
That's it for today! Nothing fancy, but with any luck I'll have you waiting for more news :) .